|
We’ve reached an important step this month that has kept us quite busy.
In order to understand what the fuss is all about, you need to know that we are organized into different teams, each working on a dedicated part of the game: we have a Simulation team, Graphics Engine team, Art team, Network team, Level design team, Web team, and so on…
Up until now, each team had been working mainly on their respective features focusing on quality. However, we hadn’t been able to see the whole picture… Until last month!
At the end of last month, and for the first time, we merged all the features developed up until now into a single development version to see it all running at the same time.
It’s not a fully featured version but at least it includes the basis of a city builder game and virtual worlds. It’s been something like two weeks now that we have been actually playing a game.
We’re really happy with what we got so far as we can better see what works and what needs improvement.
Here are a couple of screenshots I made of a city I started last week.


|